#UNDERTALE RAGE COMICS HOW TO#In Undertale, it was the insistence on how to play the game “right,” or how to see the characters “right,” or even how to do art/fanfiction of them “right.” For example, when famous YouTuber Markiplier tried to do a playthrough of the game, he chose to do the “Genocide” route, killing every monster in sight. They had huge fanbases, which was great, but those fans were rabid and, without a group consensus on what the game should be like, started to hurt and alienate their own members. Problems came up, though, when the fandom it created started to cannibalize itself.īoth Undertale and Overwatch, despite being wildly different games, suffered the same problem. Across multiple demographics, it struck gold, creating new characters with fascinating origin videos, designs, and relationships that came with fun mechanics and skillsets. It pleased multiplayer shooter gamers, and it also tickled the fancy of fans who prefer a little story with their guns. However, it still was a roaring, impressive success. It was created by a huge video game publisher, Blizzard. Overwatch wasn’t an indie game by any means. It became such a pop culture phenomenon for this one-man creation to move so many people.īut before we get to that, let’s talk about Overwatch. It was so good, and so many people loved it (myself included). It was a pleasant surprise for a game to give you the normal rules of RPG combat just to tell you that you were wrong for following the “kill monsters” status quo you were so used to. The music was inspiring, the characters were hilarious and lovable, and the entire underground monster world and its message were intoxicating. When Undertale came out, it was this absurdly clever, artistic masterpiece created by a guy named Toby Fox. And that needs to change.īut to really explore this concept, let’s talk about two little games called Undertale and Overwatch. On the flip side, it’s led some people to become even more judgmental, with a posse of negative people to back up their selfish, narrow ideals.Īnd while fandoms may bring us so much joy, they also can self-destruct by becoming too volatile for anyone to survive. The internet has let everyone’s freak flag explode, encouraging people to be their true selves more than ever before, and that’s magical. Sure, you can definitely say we’ve seen things like Trekkies scaring off female fans since the beginning (and I say this as a very devoted lady Trekkie), but internet fandoms? They’re a new level. Perhaps let’s take a moment to step back, though, and talk about that horrible bit.įandoms bring people together, but toxic fandom is something that’s been plaguing the internet for a long while, only getting stronger. Also, spoiler alert for Undertale.Fandoms are wonderful, beautiful, horrible things, and I adore them. This article will be focussing only on Undertale and not Deltarune. However, by looking through each of them (none of which are bad), we can see the merits and quirks of the game itself and reflect on why it's still so popular to this day. Whether that's artistic merchandise, alternate universes or fan art, it proves that each character has become a fan-favourite, which makes sorting them from worst to best an almost impossible task. The monsters who inhabit The Underground are some of the most colourful creations in the entire gaming sphere, even spawning hundreds of subcultures based around them. But, with that being said, it's easy to say that one of Undertale's biggest selling points was its character roster. The gameplay was original, the dialogue was witty, and the narrative was writhe with charm/emotion. There are many reasons why gamers and critics still love to talk about this game so long after its debut, and much of it comes from the fact that it was such a special experience.
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